Link: https://steamcommunity.com/sharedfiles/filedetails/?id=1997522619
Author: ThePaleOne
Survivors: L4D2
Notes: This is more of an experimental campaign than a traditional campaign.
Some of the gameplay elements used in this campaign are interesting. For instance, once you use certain melee weapons to break open pieces of furniture, they'll break, leaving you with no weapon. It seems that there's a script that the campaign uses whereby it eliminates your secondary weapon slot. I think maybe only one other custom campaign leaves you without any weapons whatsoever, and it's not a feature frequently seen in mutations. Luckily, there are no enemies and eventually you will find weapons later on anyway, so it's nothing to worry about.
The campaign is dark as you would expect, and very heavy on the puzzle elements. It's not really all that difficult to figure out what to do, as usually the objects needed to progress are highlighted when you approach them. However, there are things like false walls, hidden objects, props to search through that aren't highlighted, and furniture that needs to be broken with specific objects, so if that's not your cup of tea, you can probably already predict if this is something you'll want to try out. Also, reading the information regarding this campaign, it seems that there are additional rooms with locked doors that I wasn't able to figure out how to open, so there are definitely bonus secret areas that are harder to figure out than others.
This is definitely more fun with friends, and I can anticipate this one being really dull and frustrating played solo if you don't like puzzles or you're not good at them. The parts of the map that might frustrate people are things that need to be interacted with, which the game instructor doesn’t mention.
Difficulty: The difficulty in this is based entirely on the puzzle-solving. If you opt to go with a time limit by choosing any difficulty other than Easy, you'll probably find it at least somewhat challenging to get out of the escape room before you die, although it's probably not impossible to do on Normal if you have a full group of players. The difficulty chosen in the lobby shouldn't matter at all.
Final Verdict: Overall I liked the look of this and I liked the variety in the rooms, but figuring out where to go occasionally devolved into trial and error, and pressing “use” on everything. There are no infected here so it’s not really a challenge in the traditional sense of L4D2, but it can be good to play once for a change of pace. And everything worked, so at least it’s beatable. Decent for a one-off.
Rating: 3/5.
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