Reviewing campaigns is a
very subjective act of criticism. Personal play style, gaming experience,
visual preference, difficulty settings, knowledge of the game and map design,
and even mood and attitude play major roles in assessing the value of campaigns.
As stated elsewhere, although I may have inside information about the efforts
and attitudes of the map creators, at the end of the day my business is in
reviewing the final product, not the process.
My personal play style
and preferences may dictate that my map preferences clash with yours. Through
the course of my reviews, you will undoubtedly disagree with some of my
assessments. However, I have tried to be as objective and fair as possible. The
kinds of maps I enjoy the most have a constant sense of forward progression. By
their very nature, maps that aim to do this must be linear, but the best maps
will disguise their linearity. I absolutely hate having to stop forward motion
in order to hunt down a hidden object like a key, and I also generally hate
backtracking, running around in circles, and putting things on other things in
order to unlock the next area.
Each campaign is
evaluated by its merits played on Normal difficulty without Realism
enabled on an unmodded server. This is the most vanilla style playable, the
most common used by players, and therefore in my opinion the most appropriate
to evaluate a set of maps. Campaigns play extremely differently on Expert than
they do on Normal, and even more challenges are brought into the mix with
Realism. I have therefore used the most casual and vanilla set of parameters
available to me, in order to best emulate the playstyle of the average Left 4
Dead 2 player. Any problems experienced on Normal will naturally be greatly
exacerbated on higher difficulties, and the fundamental problems will no doubt
show themselves on Normal in the first place.
The following are the
criteria I use for evaluating campaigns. The best maps will have:
- intricate, large-scale, and original level design
- careful attention to detail with regard to
architecture, lighting, enemy placement, texture alignment, and resources
- a consistent theme, tone, or atmosphere with variety
provided therein
- an immersive environment and a feeling that the
survivors are really there
- unique and interesting events
- a logical progression in difficulty
- a rational and coherent progression of environments and
locations
- obstacles that are challenging yet realistically
overcome
- usually a clear goal or destination in mind
- a fun factor that keeps the player entertained and desirous to keep playing (this is the most significant factor, so even if a campaign looks brilliant but plays like shit, has intolerable mechanics, or is otherwise just not fun, it will get an appropriately low rating)
Even if it doesn't have
any of that, a decent campaign should have proper functionality, meaning good
bot navigation, no missing textures, no glitches or bugs, no floating objects,
no broken stats, and (ideally) full compatibility with user addons.
My rating system is as
follows:
5/5: Perfect campaign, and I mean perfect. Goes
above and beyond anything in the official campaigns, unique and consistent tone
and atmosphere, survivor dialogue, custom content, and other aspects give a
real sense of immersion, lots of attention to detail, great optimization with
no lag or framerate drops, absolutely no problems or room for improvement.
4.5-4.99: Fantastic campaign, as good if not better than
the official campaigns, great personality, fun to replay, no logistical or
gameplay problems, little room for improvement.
4.0-4.49: Great campaign, as good as most of the
official campaigns, definitely above average, it’s clear that lots of time and
effort went into making the campaign and that it was planned well; there may
still some problems in places but overall the campaign is worth your time.
3.5-3.99: Between average and good, there are still
things holding it back, it might be fun but not the greatest, or it can be meh
but well-made. The higher end of these are recommended, while the lower can be
gotten for a single playthrough (one-off) and then gotten rid of.
3.0-3.49: Below average to average campaign, it tried to
be good but somehow missed the mark, bogged down with problems that affect the
experience. Sometimes there are generally good ideas but the execution is
dodgy, or some maps are plain bad and not fun though execution may be fine. The
higher end of these are skippable while the lower are not recommended.
2-2.99: Plain bad campaign, poor level design, bad
directionality, not fun, either too hard or ridiculously easy, suffering from
design flaws and/or optimization issues. Not recommended.
1-1.99: Fairly awful campaign whose very conception,
not just execution, is bad. Usually these have horrible bugs, terrible nav, and
missing textures along with appallingly bad level design. Stay away from these.
0.001-0.99: Horrible campaign that has irreparable
problems. Usually these are hideous, have game-breaking bugs, are incomplete or
impossible to finish, along with being terribly optimized, no directionality,
appallingly bad level design, and exceedingly poor bot nav. Most of these make
you wonder if they were tested and none of them should be downloaded.
-5-0: The absolute worst of the worst, these
campaigns are so awful that they will forever scar your soul. Avoid these like
the plague.
No comments:
Post a Comment