Link: https://www.gamemaps.com/details/3418
https://steamcommunity.com/workshop/filedetails/?id=121225704
Author: Hypnocyst
Survivors: L4D2
Notes: N/A
The second map leads into the park proper, and there seems to be equal parts with grassy areas and large industrial structures, including huge crates and a crane, and an exciting gauntlet event when opening up a couple of large gates. I'm not sure what any of the machinery is for, but oddly enough, the level design is so compelling that it doesn't really call attention to itself while you're playing. There's a great match between the level of detail in the park and streamlined gameplay. Again, resource distribution feels constantly fair and might even be a bit more lax than it could be, but in either case it doesn't get any complaints from me. The gauntlet event at the end is quite intense and is something I look forward to when starting the map.
The third map has a lot of variety as it takes players through various courtyards and a boat ride. Unfortunately this is where I see most players have commented on crashing. It seems due to a memory page pool problem, and since the problem is so consistent with where it takes place, it seems that, even if it was never a problem for me, maybe this could've been resolved for a few other people. In any case, the level of detail is consistently great here are there's a mix between some suburban and forested areas in a convincing combination here. The boat ride is nice, although probably not necessarily needed for gameplay purposes. It's probably true to real life, so in any case it has that going for it. A downed plane makes an appearance, as does some gauntlet running, and it's sort of on the gauntlet here that I scratch my head as to why this is here. It's fun, no doubt, but if I had to take out one gauntlet event to make the others have more impact, it would probably be this one. Although it's easy to criticize when not mapping. The third map is overall pretty fun but the boat ride is probably the most memorable part, while the other sections are simply not as memorable.
The third map is where things get truly great. The level of detail is amazing, and even more amazing is how compelling the level design is. Players are lead through a sprawling green park, with highly detailed trees, bridges, and a hedge maze filled with witches. Following the path along, the survivors duck into some underground tunnels, where they finally climb out to another side of the park by some ambulances. This takes them to some kind of factory, where there's a holdout event where an explosion causes a huge horde to arrive as you wait for the fire to die down.
The fifth map is the finale, and it starts in a greenhouse before the finale holdout itself, which takes place in and around a crematorium. There's some voice acting that actually isn't terrible, and I think for some reason or another, the way to signal the chopper is by burning some corpses, making ash rise into the air. Talk about a morbid-themed rescue signal. In any case, it's original if nothing else. This finale area is tough but doable. It used to have double-tank spawns, but the author fortunately listened to feedback suggesting he scale it back and make it only spawn one tank per wave. This is in fact exceedingly rare, an instance of a map maker listening to feedback and revising his campaign for the better because of it. The tanks end up punting players off the roof with ease, which is why the double-tank spawn is too much.
Once the rescue chopper has arrived, a bridge falls, opening the way forward. There's still a gauntlet part to reach the rescue helicopter, and in my opinion it's the perfect length to make it challenging but still fair. The rest of the map still has the same high level of detail, even if some of the military emplacements look a little derivative from the very end of Cold Stream.
Difficulty: SaltHell Park is almost perfectly balanced, with a steady but fair rise in difficulty from the beginning to the end. The finale is the most difficult part, as it should be, but with a bit of coordination and with nobody separating themselves, it should be more than possible to complete on the level difficulty most players are comfortable with.
Rating: 4.7/5.
Esta CampaƱa Me Encanta :D
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