Friday, March 16, 2018

Amsterdam



Title: Amsterdam
Link: http://www.gamemaps.com/details/4041
Author: Undetermined
Survivors: L4D1
Notes: Unfinished campaign, aka Amsterdamn.


This is a campaign with two working, completed maps and a third unfinished map. As its title suggests, it takes place in Amsterdam on a lake and through some houses, restaurants, and sewers. Since it's only two maps, it's fairly short although the maps are made decently competently. Some wooded areas open up to a more urban, residential area with some interesting architecture that is somewhat reminiscent of European style, including older style street lights and cobblestone streets. The atmosphere conveys a humid, misty morning or evening and although it's nice at first, it's fairly gray and monotonous after a while.


The most noticeable thing that drags this campaign down is that there are no primary weapons in the first map at all, even though there are witch spawns. This looks like one of several probable oversights on the part of the author. The directionality is in some cases also somewhat problematic, when a lot of pointless wandering around in an apartment building or sewer doesn't really yield any results and you're just waiting to run into an arrow to tell you which is the right way.


Some of the areas show promise, such as some creatively designed restaurants and an interesting sewer design. However, it gets marred either by directionality issues, lack of resources, or things looking too bland overall. The second map ends with a short gauntlet run in a small rock venue to find an alarm to turn off. Again, things look pretty boring and dark here, which is understandable since this may just be an alpha of a campaign that was never finished. Ammo piles and tier 1 weapons were scattered throughout the second map, while throwables were nearly non-existent. Ultimately the goal was to make the way around a crashed subway car (I guess it's supposed to represent a trolley) in the middle of the street, which didn't make much sense.


Difficulty: This campaign's difficulty is fairly average, the only thing that makes it tricky is the lack of primary weapons in the first map and lack of tier 2 weapons in the second.

Final Verdict: This campaign has promise but still only strives to reach good quality. The areas overall are passable but since it's only two maps, there's really no point in playing this unless you absolutely have to.

Rating: 3.41/5.

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